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To mark our tenth anniversary, the Chronus Art Center (CAC) is pleased to present in its new space an exhibition featuring archives and documentations that trace CAC’s decade-long trajectory of research and practice. The exhibition is on view from April 17 – May 28, 2023.

 

 

In this overview CAC's past projects are highlighted on three chronological timelines - exhibitions, public programs, and CAC Lab, teasing out several clues that shape the research direction of the center. They address a wide range of media art themes and attest to ongoing cultural paradigm shifts. From machine dynamics to fluidity in moving images, from hybrid realities and embodied technologies to speculations on machinic ontology, from the materiality of bits and bytes and the new reality that is empowered by algorithmics to the agency and subjectivity which emerge from artificial intelligence, from visceral encounters with various life forms to the intellect and autonomy that are present in artificial and biological agents – concepts such as life, nature, reality, umwelt, time, and materiality, among others, are being questioned and deviating from their traditional semantics. Many of the projects developed by CAC point to an entangled worldview, consisting of connections and effects that intertwine with each other with agentialities beyond the dualism of technology and nature, the living and non-living, the subject and the object, and substance and the non-substantiated.

 

Photography: ZHONG Han

 

The following trajectories characterize CAC’s practices in the past ten years:

 

 

# machines, robotics, machinic assemblages, humanoids, automation, system theory

 

Media art is first of all an art based on technical devices and is inseparable from equipment and apparatuses. Machines are the medium of creation, as well as the devices for display and presentation. Machines are interdependent and coordinated organs; machines are not only simulated life and vitality, but furthermore bear with themselves distinctive existential logics, psychosomatic attributes and social relationships. As the fundamental feature of media art, this thread explores the themes of machine aesthetics, bodies and machines, systems thinking, cybernetics, algorithms, and machine autonomy in the context of machinic movement.

 

 

moving images, VR/AR/XR, hybrid reality, immersion, embodiment, existential technologies

 

As extensions of machine movement, moving media, cinematography, and moving images take an important step toward the simulation of real life. How does the growing integration between humans and machines manifest itself in art? How would virtual technologies alter the definition of reality, temporality and spatiality? The transmutation of bits and bytes into materiality becomes one of the fundamental investigations of new art forms in the field of mixed and mediated reality through physical computing and VR/AR/XR technologies. The second section presents the aesthetic objects of 'It from Bit,' which examines the ideas of simulation and representation through the hybridization of digital and physical forms. This thread also explores how experiential, non-liner narratives can be created with augmented and virtual technologies, and how our perceived reality is questioned when detached from its own materiality. At the same time ontological questions about the nature of reality and human perception are being scrutinized.

 

 

# code, data, net.art, internet, network theory, open source, blockchain

 

The knowledge production behind making and understanding computer code and critical artistic practices run in parallel in this section. This thread explores how computer code changes the way we think, behave, and perceive reality, as well as how digital computation and networks penetrate deeply into human life, society, geopolitical patterns, financial systems, labour conditions, infrastructure, and the environment. By interrogating the front-and-end interfaces, and the diverse types of digital networking infrastructures underling them, the research and practices in the section unravel hidden dependencies of complex technological systems, reflecting on the formation and pioneering spirit of the early Internet culture, as well as the dark matter and noise that rampage in the digital world.

 

 

# bioart, biopolitics, microbiopoliticss, biological process, kinship, bioengineering

 

By presenting the artistic use of life science and biomedical technologies, the practices within this thread highlight philosophical and ethical considerations stemming from new technological approaches to life. This thread creates encounters between various life forms, dissecting phenomenology of the living and the growing into the precarious zones of the uncanny, the borderline between the animated and the subliminal.

 

 

# algorithms, artificial intelligence, agentiality, emergence, symbiosis, biomedia

 

How do imagination and sovereignty manifest the new reality constructed by the materiality of bits and bytes and the algorithmic power of the digital? How can one imagine an AI freed from an assumed intelligence based on a human measure, as well as seeing machine intelligence as an agentic entity of another order, capable of subjectivity other than that of humans? This thread explores intelligence, self-organization, autopoiesis, autonomy, and biophilic properties as expressed by inorganic matters, non-human entities, electronics, algorithms, codes, and biological agents. In this process, we will rethink the definition of intelligence, life, and existence, seeking the potentials of all beings co-mingling and co-existing in symbiosis, bearing witness to the emergence of each cohabitant's unique selfhood.

 

 

# umwelt, energy, machinic ecology, anthropocene, more-than-human, climate engineering, cosmopolitics

 

CAC's research and practices span the broad spectrum of New Materialism as seen in Thing Theory, Flat Ontology, and posthuman studies, among others, that link beings of many kinds, environments of many stratifications, landscapes and artefacts of many orders, in an ever more complex entanglement, at scales that range from the microbial through to the planetary, manifesting the various approaches to the understanding of multiple subjectivities in a posthuman context. How can the concept of materiality, temporality, embodiment, and nature be reilluminated and expanded? What is the response to the porosity, complexity, transversality, and aesthetics in a techno-logically engendered posthuman society deeply troubled by a condition of representational crisis and an environmental exigency? The projects presented in this thread dive into the question of how the posthuman can become the condition for art making that elicits a new paradigm shift of cultural imagination in the twenty-first century.

 

 

On the occasion of its tenth anniversary, CAC invites visitors to partake in this retrospective, which also serves as a new start for CAC to continue its mission by implementing a multi-nodal, networked exhibition and research model.

 

 

 

About the Artists

Casey Reas’ work includes software, prints, and installations, and he balances solo work in the studio with collaborations. He has been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia, and his work is in a range of private and public collections, including the Centre Georges Pompidou and the San Francisco Museum of Modern Art. Reas is a professor at the University of California, Los Angeles. In 2001, he and Ben Fry initiated Processing, an open-source programming language and environment for the visual arts.

https://reas.com/

Jan St. Werner is a Berlin-based artist and composer best known as one half of the electronic duo Mouse on Mars. As part of Cologne’s A-Musik collective, St. Werner released recordings both as a solo artist and with collaborators, including Markus Popp and Rosa Barba. He released Blaze Colour Burn for The Fiepblatter Catalogue on Chicago’s Thrill Jockey Records. He was artistic director for Dutch Institute for Electronic Music STEIM. He is now professor for Interactive Art and Dynamic Acoustic Research at the Academy of Fine Arts Nuremberg.

 

Other Work

Casey Reas
The Earthly Delights 1.0
Custom Software
2019

The Earthly Delights series is a collection of software works of indefinite duration that are created from a set of fixed frames performed by custom software. The software edits the frames into different sequences and presents them with changing speeds and rhythms. The frames are generated with machine learning software trained on scans of vegetation collected in Colorado. The title of these works is derived from Stan Brakhage’s short film The Garden of Earthly Delights (1981) made from raw plant materials from the same region.

https://reas.com/earthly_1/

 

Jan St. Werner
Molecular Meditation
electronic music album
2020

Molecular Meditation is an experimental music album created by Jan St. Werner. Werner fuses the abstract electronic music with the spoken words of Mark E. Smith, the singer of the post-punk music group The Fall. Along with the synthesized sound environment created by Werner, the voice of Smith is through in the track as the main narrative element of this work. Generally, Smith is heard making observations on mundane objects, events and a range of meditation techniques basically associating his discontent with an apolitical British upper class.

https://pitchfork.com/reviews/albums/jan-st-werner-molocular-meditation/

 

 

 

About the Artist

Lauren Lee McCarthy is an LA-based artist examining social relationships in the midst of surveillance, automation, and algorithmic living. She is the creator of p5.js, and Co-Director of the Processing Foundation. Lauren's work has been exhibited internationally, at places such as The Barbican Centre, Ars Electronica, Fotomuseum Winterthur, Haus der elektronischen Künste, SIGGRAPH, Onassis Cultural Center, IDFA DocLab, Science Gallery Dublin, Seoul Museum of Art. She has received numerous honors including a Creative Capital Award, Ars Electronica Golden Nica, Sundance Fellowship, Eyebeam Fellowship, and grants from the Knight Foundation, Mozilla Foundation, Google, and Rhizome. Lauren is an Associate Professor at UCLA Design Media Arts.

https://lauren-mccarthy.com/

 

Other Work

 

Social Turker

Performance

2013

 

In 2013, I went on twenty dates with people I met on an online dating site called OkCupid. I used my phone to stream these dates to the Internet. I paid remote workers on a site called Amazon Mechanical Turk to watch, interpret what was happening, and direct me what to do or say next. These directions were communicated to me via text message and I had to perform them immediately.

What if we could receive real-time feedback on our social interactions? Would third party monitors be better suited to interpret and make decisions for the parties involved? Could this make us more aware in our relationships, shift us out of normal patterns, and open us to unexpected possibilities?

https://lauren-mccarthy.com/Social-Turkers

 

 

About the Artist

Devin Ronneberg is a multidisciplinary artist born, raised, and living in Los Angeles, working primarily in sculpture, sound, image-making, networking, engineering, and computational media, his work is currently focused on the unseen implications of emergent technologies and artificial intelligence, information control and collection, and the radiation of invisible forces. Incorporating aerospace engineering techniques as the basis for his sculptural practice, his work explores the possibilities of modern manufacturing and materialities with techniques and materials used in the design and prototyping of hand-built experimental aircraft.

Ronneberg’s work has most recently been exhibited at the Experimenta 2021 Triennial, EFA Project Space, MoCNA, The Bemis Center for Contemporary Arts, and was recently chosen to be a Sundance New Frontier Story Lab Fellow and MacArthur Project Grant recipient. Ronneberg co-founded the Los Angeles based imprint Private Selection Records, and produces, djs, and performs live as Aerial. He holds a BFA in Music Technology: Intelligence, Interaction, and Design from California Institute of the Arts and is an experimental aircraft designer / builder at Berkut Engineering.

https://www.devinronneberg.net/

 

Kite (a.k.a. Suzanne Kite) is an Oglála Lakȟóta performance artist, visual artist, and composer raised in Southern California, with a BFA from CalArts in music composition, an MFA from Bard College’s Milton Avery Graduate School, and is a PhD candidate at Concordia University. Kite’s scholarship and practice investigate contemporary Lakota ontologies through research-creation, computational media, and performance. Recently, Kite has been developing a body interface for movement performances, carbon fibre sculptures, immersive video and sound installations, as well as co-running the experimental electronic imprint, Unheard Records. Kite has also published in several journals and magazines, including in The Journal of Design and Science (MIT Press), where the award winning article, “Making Kin with Machines,” co-authored with Jason Lewis, Noelani Arista, and Archer Pechawis, was featured. Currently, she is a 2019 Pierre Elliott Trudeau Foundation Scholar, a 2020 Tulsa Artist Fellow, and a 2020 Women at Sundance×Adobe Fellow.

http://kitekitekitekite.com

 

Other Works

 

Kite and Devin Ronneberg

Seeing is Believing

Video and text

2020

Seeing is believing is another important collaboration work between artist Kite and Devin Ronneberg. Formally, this work mainly applies machine learning to processing the video. Using high-intensity experimental techniques and emerging technologies to produce animations and extract fabricated stories, they thus raise their questions and reconstruct a more realistic narrative.

https://www.devinronneberg.net/seeing%20is%20believing/

 

Kite

Call to Arms

Sound and Video Installation

2019

Call to Arms is an installation created by Kite and filmmaker Althea Thauberger, commissioned by the 2019 Toronto Biennial. The work features audio-visual recordings of their rehearsals with Her Majesty’s Canadian Ship (HMCS) York, where they performed four musical scores composed by Kite along with the band’s own repertoire.

http://kitekitekitekite.com/portfolio/items/call-to-arms/

 

About the Artists

Sofian Audry is an artist, scholar, Professor of Interactive Media within the School of Media at the University of Quebec in Montreal (UQAM). Inspired from artificial intelligence, artificial life, biology and cognitive sciences, Audry's computational artistic practice branches through multiple media including robotics, interactive installations, immersive environments, physical computing interventions, internet art, and electronic literature. Their work and research have been shown at major international events and venues such as Ars Electronica, Barbican, Centre Pompidou, Club Transmediale, Dutch Design Week, Festival Elektra, International Digital Arts Biennale, International Symposium on Electronic Art, LABoral, La Gaîté Lyrique, Marrakech Biennale, Nuit Blanche Paris, Society for Arts and Technology, V2 Institute for Unstable Media, Muffathalle Munich and the Vitra Design Museum.

https://sofianaudry.com/

 

Istvan Kantor (a.k.a. Monty Cantsin) became interested in rebellion and radical artistic experiments at a young age, staging underground happenings, performances, and exhibitions under an Eastern Block dictatorship. Multidisciplinary artist, his practice includes media art, performance, installation, sound art, robotics, writing, and music. His video works have been recognized throughout the world, and have been presented at numerous festivals, including Documenta 8 (1987), the International Short Film Festival Oberhausen (1992), Transmedial, Berlin (2001), and Osnabruck European Media Arts Festival (2009). In 1998, Kantor received the Telefilm Canada award for best Canadian video; in 2004, he won the Governor General’s Award in Visual and Media Arts—the highest accolade attributed in Canada to an artist in recognition of their contribution to the visual and media arts (biography written by Etienne Desrosiers).

http://www.istvankantor.com/

 

 

Other Work

 

Sofian Audry

SENSEFACTORY

immersive installation 

2019

 

SENSEFACTORY is a spectacular large-scale performative installation combining architecture, sound, smell, light and AI technology into an immersive multi-sensorial experience. Created by an international team of artists, architects, designers, and technologists, SENSEFACTORY sends visitors on an exhilarating sensory journey through a colossal, ever-transforming pneumatic architectural environment that changes form and shape before your very eyes.

The Bauhaus sought a new relationship between humans and machines – a theatre that would integrate the human spectator and actor into a new kind of rhythmic and dynamic media process. 100 years later, we are enveloped in these total environments of media that continually scan, surveil, record, monitor and transform us. SENSEFACTORY reflects on our radical times – creating a compelling event that oscillates between intensive sensual experience and meditative reflection; physical euphoria and nervous unease.

 

Artistic Team

Graphics & Communication Design: Erik Adigaard

AI / Software Engineering: Sofian Audry

Sound Design: FM Einheit

Concept / Artistic Direction: Dietmar Lupfer & Chris Salter

Architecture: Alex Schweder

Olfactory Design: Sissel Tolaas

Collaborators

Light Design: Alexandre Saunier

Project Management (Munich): Miria Wurm & Michael Hennig

Project Management (Montreal): Marije Baalman & Garnet Willis

Public Relations (Munich): Christiane Pfau

Production Assistant (Montreal): Andrea Pena

Production Team (New York): Clemens Klein, Hannah LaSota, Anna Oidakowski

https://sofianaudry.com/en/sensefactory

 

 

Monty Canstin

Blood Campaign

The 1970s and 1980s

 

Blood Campaign is a series of performances in which Monty Canstin took his own blood and splashed it onto walls, canvases or into the audience. He translated his interest in blood as a medical student to recognizing the value of blood in the art world. The campaign, through which Kantor spread the idea of Neoism, a subculture for experimental arts, had been carried out in many cities throughout the world, including Montreal, Tel Aviv, Belgium, and Toronto. 

http://www.istvankantor.com/

 

 

 

 

About the Artists

Casey Reas’ work includes software, prints, and installations, and he balances solo work in the studio with collaborations. He has been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia, and his work is in a range of private and public collections, including the Centre Georges Pompidou and the San Francisco Museum of Modern Art. Reas is a professor at the University of California, Los Angeles. In 2001, he and Ben Fry initiated Processing, an open-source programming language and environment for the visual arts.

 

https://reas.com/

 

Jan St. Werner is a Berlin-based artist and composer best known as one half of the electronic duo Mouse on Mars. As part of Cologne’s A-Musik collective, St. Werner released recordings both as a solo artist and with collaborators, including Markus Popp and Rosa Barba. He released Blaze Colour Burn for The Fiepblatter Catalogue on Chicago’s Thrill Jockey Records. He was artistic director for Dutch Institute for Electronic Music STEIM. He is now professor for Interactive Art and Dynamic Acoustic Research at the Academy of Fine Arts Nuremberg.

About the Artists

Tonoptik is an art project from Saint Petersburg (Russia) in the field of new media, audiovisual, sound art and art & science, built around a common idea and a typical for the project minimalist aesthetic. The artists experiment with sound and visual configurations, basing their approach on a free exploration of modern technologies and their interaction with humans.

Tonoptik participated at many international music and new media art festivals. The project is a laureate of the Spanish MADATAC Award, in 2020 won a special prize from the CYLAND MediaArtLab for an audiovisual work, in 2016 and 2018 Tonoptik was twice nominated for the Sergei Kuryokhin Award in St. Petersburg.

 

 

Other Works

 

Leuchkraft

Audio-visual interactive installation

2019

 

Leuchkraft is an audio-visual interactive installation that explores various visual effects through the artistic interpretations of operating the hadronic colliders, a branch of particle physics. Like quantum accelerators, this work aims to explore various effects using a multi-layered configuration and video projections (particles) on two opposite sides. Within the frame of special forms, the projection of video contents is split into zones. Viewers are invited to observe from different angles and distances, so that the installation reveals its multifaceted nature, its dynamics of the generated video and sound. When two projectors are opposite to each other on both sides of the screens, they create a volumetric composition with a certain stereo effect. Depending on the viewer’s proximity to the centre of the work, the interactive installation exhibits various impacts of the observer on the observed system.

 

Courtesy the artists.

http://www.tonoptik.com/p/leuchtkraft.html

Video: https://vimeo.com/256285094

 

 

 

 

 

About the Artist

 

HE Zike was born in Guiyang, 1990, and lives and works in Beijing. Her works focus on personal perception and individual's fate under flows of information, and the uncertainty of narrative and meaning, with recent projects exploring patterns, visons and imagination over digital and consumer life, around specific databases, material libraries and memory, as well as their physical and temporal extension. Most of her works are in forms of video, writing, installation and computer program etc. She graduated from the department of Future Media Art, China Central Academy of Fine Arts with master degree in 2018, and studied media art in Karlsruhe University of Arts and Design, Germany, in 2017. In 2012, she graduated from Communication University of China with bachelor degree in Digital Film Making. She also attended residency program of Pink Factory in Korea, 2019. Her works exhibited at Hic sunt leones (798 Art Center, Beijing, Surplus Space, Wuhan, 2019), Lying Sophia & Mocking Alexa (HYUNDAI motorstudio Beijing, 2019, Yuz Museum, Shanghai, 2020), Gender Travel (Hongcheon Musuem, Korea, 2019), Sichtbarkeit (Museum für Neue Kunst, Freiburg, Germany, 2017), Moments and More, Documents of Culture Pavilion Wen Hua Guan Online Project (OCAT, Shanghai, 2017), Why the Performance? (Ming Contemporary Art Museum, Shanghai, 2016), Are You Normal? (Boers-Li Gallery, Beijing, 2016).

 

Other Work

 

Download Life

Video, interactive platform, digital print

2018-2021

 

Download Life is an ongoing project that is developed loosely, including a series of works in forms of video, interactive program and digital prints. It revolves around large-scale model sharing repositories that expanding with the development of cloud storage and infrastructure, and the manifestation of "building" or "making" as a method of human intervention to the world in everyday life. In this series of independent and interconnected works, the model repositories become containers for individual or collective memories, and the models produced and shared by users shift into fictional scenes of everyday life and heterochromatic stories, which present scenes in an apartment during a day, depicting a time when people have mutated into objects. At the same time, at different ports of the world, those digital creations are carrying knowledge, styles, and ideas about modern life, which are rapidly spreading through the Internet with under-rendered images and superficial structures, and finally re-pouring to reality.

Technical support: Xiang Weihao

 

One day in eternity Video 1′ 35′′ 2020 Courtesy to Artist

Gift Interative platform 2018 Courtesy to Artist

 2:32 p.m. June 21, 2020, Solar Eclipse with eSpa Digital Printing 2020 Courtesy to Artist

Control Room  2020 Digital Printing Courtesy to Artist

12:36 p.m. 22 Aug 2018, I haven't had my breakfast Digital Printing 2018 Courtesy to Artist

 Palm tree at 2 p.m. on the afternoon of September 22, 2018 Digital Printing 2018 Courtesy to Artist

关于艺术家

贺子珂,1990年生于贵阳,现工作生活于北京。贺子珂的作品关注信息流动下个体的感知与命运,以及叙事和意义的不确定性。近期项目围绕特定的数据、记忆和素材库展开,探索其在物质和时间维度上的延展,以及数字和消费生活中的模式、愿景与想象。媒介包括影像、文本、装置、计算机程序等。

贺子珂2018年获中央美术学院未来媒体艺术专业硕士学位。2017年于德国卡尔斯鲁厄艺术与设计学院媒体艺术系学习。2012年毕业于中国传媒大学,获数字电影制作学士学位。参与的展览包括此地有狮(画廊周新势力单元,798艺术中心,北京,剩余空间,武汉,2019),撒谎的索菲亚和嘲讽的艾莉克莎(现代汽车文化中心,北京,2019,余德耀美术馆,上海,2020),“Gender Travel”(洪川美术馆,韩国,2019),“Sichtbarkeit”(弗莱堡当代美术馆,德国,2017),朋友圈+:文化馆线上艺术计划OCAT,上海,2017),为什么表演?(明当代美术馆,上海,2016),你正常吗?(博而励画廊,北京,2016)等。

 

 

其他作品

 

下载生活-

Download Life

影像,互动程序,数码印刷

2018-2021

《下载生活》是一个断断续续地开展、正在进行的项目,包括一系列以影像、互动式平台和数字印刷品的形式的作品。该项目是一个围绕云上储存及基础设施的发展而不断扩展的大型共享模型库,同时也建造制造作为一种人介入世界的方法在日常生活中的显现而存在。在作品之间相互独立又关联的网络中,模型库成为了个人或集体记忆的容器,由用户制作分享的模型被改造为虚构的日常生活场景及异色故事——在人变异为物品之后的世界,一所公寓内一天之间的景象。与此同时,在世界的不同端口,这些数字造物正搭载着有关现代生活的知识、风格与理念,通过未充分渲染的图像和表面化的结构经由网络快速传播,并重新涌向现实。

技术支持 : 项炜皓

 

《永恒的一日》One day in eternity 影像 1′ 35′′ 2020

《礼物》Gift 互动程序 2018

20206211432分日环食与电子Spa 2:32 p.m. June 21, 2020, Solar Eclipse with eSpa 数码喷绘 2020

《控制中心》Control Room 数码喷绘 2020

20188221236分我还没有吃早餐》12:36 p.m. 22 Aug 2018, I haven't had my breakfast 数码喷绘 2018

2018922日下午两点的棕榈树》 Palm tree at 2 p.m. on the afternoon of September 22, 2018 数码喷绘 2018

 

 

 

 

 

 

 

关于艺术家

Tonoptik来自俄罗斯圣彼得堡,作为一个艺术项目,在新媒体、视听、声音艺术以及艺术与科学领域内进行艺术实践。Tonoptik的创建围绕着一个共同的理念,也是一个具有代表性的极简主义美学项目。基于对现代技术及其与人类互动的自由探索,艺术家们尝试用声音和视觉组合进行实验创作。

Tonoptik参与了众多国际音乐和新媒体艺术节,曾获得西班牙MADATAC奖。并在2020年获得了CYLAND媒体艺术实验室颁发的视听作品特别奖。同时,分别在2016年和2018Tonoptik获得圣彼得堡Sergei Kuryokhin奖提名。

 

其他作品

 

流光溢彩

LEUCHTKRAFT

视听互动装置

2019

 

《流光溢彩》以艺术的视角来解读强子对机(粒子物理学的分支)的运行方式,探索它的各种视觉效果。

与量子加速器一样,这项工作旨在探索使用多层配置/算法(探测器表示)和相对两侧的视频投影(粒子)的各种效果。在特殊形式的框架内,视频的投影被划分成不同区域。这种方法使该配置/算法的特殊性得以展现,也不会暴露某些层的独立区域。通过这种方法配以亮度的降低,当投影通过两侧的几个屏幕时,整个结构由不对称的视频填满。

观众可以从不同的角度和距离观察,从而展示装置多方面的性质,以及生成的视频和声音的动态。当两台投影机在屏幕两侧彼此相对时,它们会产生具有一定立体效果的体积构图。观众与作品中心的接近程度不同,互动装置也能展示观察者之于被观察系统的各种影响。

 

图片来自艺术家个人网站

视频链接https://vimeo.com/256285094

原文链接http://www.tonoptik.com/p/leuchtkraft.html